So I'm finding myself with a lot of time and inclination to work on Blackshift these days, and I've been having a bit of a graphics binge. Translating the yellow and blue guns from Blackshift Classic™into 3D went pretty well (the red is a LASER GUN), although coming up with a decent player model has been difficult, so all screenshots will continue to look like arse.
|Holdin' a bullet. Other stuff you pick up could appear in the back.|
Also, as you may not have noticed, because I never post much video, almost every object in Blackshift is non-animated. They just sit there rigidly (like jerks). This is due not entirely to laziness on my part — it's also because the kind of animations I want to do (stuff sliding around mechanically) is not well supported in either Blender, Ogre, or the Blender-to-Ogre exporter. Getting this stuff to work will probably require me to write a custom animation exporter, reader,¹ and whole bloody system, and that's just another thing to do. Maybe I should just make do with the limited animation Blackshift is already capable of, and focus on getting it released already.
Speaking of which, I even have the Blackshift website ready to go. Lack of levels and polish is the only thing preventing release right now. I'm going to do "Early Access" by the way, where you can buy the game when it's not quite finished, for cheaper, and help me test it, if you like.