I came across a great talk today by Matt Gilgenbach of 24 Carat Games, which gave me a lot to think about. As a lone developer with a limited budget (I'm also self-funding) and limited time, it's important to prioritize.
My current habit is to look at what I've accomplished so far and think, OK, in what way is it most obvious that this isn't a finished game? Whatever the answer to that question, that's what I work on next.
I still think this method is going to work if I stick to it. In fact, I have renewed confidence that it's the right way to work. But what I now think might not work is the current art style of the project.
I've been designing with a view to a semi-realistic 3D art style, but I'm going to look into dropping that for a simpler, more abstract look. Most of the graphics are still placeholders, so this won't mean much wasted work.
As Matt says, as an indie, you aren't going to compete with AAA studios in terms of graphics. I'd be better off spending that time on level design, game features, gameplay polish and the level pit.
I tend to agree with Matt. If you want some Beta testers, I have a willing crew waiting for the opportunity. Just let me know!
ReplyDeleteThat's great to hear! I will definitely be doing a limited beta sometime closer to launch.
DeleteLet me get my crew together including Wunk, Xin, Domna and a few others that dominated your site before you pulled the plug - ha ha ha - we had a lot of fun!!!!
ReplyDeleteI'll be sure to get you guys some invites to the beta. Try not to dominate it too hard.
DeleteRob, we will play it as you designed it. If we see some glitches, we will tell you. Flash does has some issues as I am sure you are aware. Now, I have to get my crew together because, I am sure you are close to a masterpiece game!
ReplyDelete