When you download it, you'll notice that you have received an unfinished game! This is by design. Don't despair. By the time Blackshift is into Beta Testing (that comes after Alpha Testing, which is what this is), all placeholder graphics should be gone, there should be a lot more levels, and the Level Pit should be a bit more stable. But for now, this is the very beginning, and you are the brave colonists exploring a wild and capricious new land. Expect bugs, crashes, gnashing of teeth.
So that you, the players, might feel included in the development process, I've put up a public roadmap where you can see what's being worked on, and what's planned. There's also a separate one for graphics. Go there, make yourself at home, leave comments, suggest stuff.
I'm sure there are lots of bugs. If you've received your key, please let me know about any bugs you find, either through here, or email, or Twitter. A bug tracker might be a good idea, but I don't have one up yet.
As well as bugs, suggestions for general improvements are also welcome. Let me know how the game feels. Is the editor easy to use? Do things make sense? Don't be afraid to be critical, it's useful.
- Move: WASD or arrows
- Pickup/Drop: E or J
- Fire: Space or K
- Menu: Escape
- Restart: R
- Restart ignoring save points: Ctrl+R
- You can't edit or delete levels once published. Working on it.
- Options take effect next time you start the game.
If you've signed up but you haven't got your key yet, you shouldn't have long to wait. Once I know the basics work I'll start giving out keys more quickly, but I'm being super conservative with them here at the very start.