Thursday, 17 March 2016

Alpha 2.0.43 Released

Changes:


  • Redefinable keys
  • Cut input latency in half
  • Added support for Mac OS X 10.6 Mountain Lion
  • Fixed crash when resizing window under DirectX 9
  • Fixed bug where restarting from a save point in a level with randomly-moving enemies could lead to your win not counting
  • Fixed some minor graphical glitches
  • Minor changes to some levels

9 comments:

  1. Just noticed this broke playback of some replays. Fixing now.

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    Replies
    1. I can confirm that DirectX 9 crash no more when resizing window, but it still crash when I try to load a level (from level pit or other).

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    2. Crashes for me too. I had assumed bad hardware since some players can use DX9 just fine, but maybe there is a bug.

      I hope you can use DX11 or OpenGL for now. If not, I'll make this a priority.

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    3. Yeah don't worry, DX11 and OpenGL works without problems.

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    4. OK, replay issue should be fixed now. Double update!

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  2. Dang! I screwed up Obie-2! Editing would be nice.... I'll fix it later...

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  3. At least another of my levels got screwed up by the Tree thing. I will wait til it's fixed or fix it later.

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  4. Nice to see you back Wunk! What? You forgot to pay your internet bill? I keep getting the bullet on your new level, it is harder to win.

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  5. Program will not open on my Lenovo portable Win7 anymore - error message is "Missing Archetype". Is there something I need to do with the preference file?

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