Important! The new updater is having some teething problems. If you aren't successfully getting updated to 2.2.5, please update manually using these links:
Windows: Download and run the 2.2.5 installer
Mac: Delete Blackshift from your Applications, then download and extract the 2.2.5 app bundle
Edit: Does anyone want to help me test the Steam version? E-mail me or comment below with your Blackshift username and I'll send you a Steam key. If you want to keep your existing Level Pit account, then include your Steam User ID as well and I'll link your account.
Edit 2, for you secret-hunters: it can be a bit of a slog, hunting them all down without knowing where to look. I'm planning a feature that'll make it more fun, but for now, I'll just tell you. The secrets are on these levels: 9 14 19 40 41 44 47 63 70 71 80 85 95 98 100.
- New UI
- The new GUI is written in C++ like the rest of the game. It uses NanoVG. This should all now be way, way smaller, faster and smoother.
- Editor changes
- You can now use the level editor in offline mode.
- You can now press Ctrl+E to quickly switch between edit and play mode.
- Blue police robots are now available in the editor.
- Windows users can now zoom with the mouse wheel.
- Level Pit changes
- You can now only publish a level once you've played it and won at least once. Once published, the level is made available on What's New automatically.
- You can now see pictures of all Pit levels before playing them.
- You can now see little flags next to usernames showing where the person is from.
- What's New now shows 120 levels, not 12, and the rule that limits how many levels from a single author can appear in the list has been relaxed.
- The Level Pit now calculates the difficulty of each level using advanced machine learning*.
- Fixed many bugs related to editing levels after publishing them. This whole feature was totally broken. Works now.
- Gameplay changes
- Replaced the level select menu with an overworld map. Have fun!
- Bug Fixes
- Fixed bug where, if you teleported and died straight away, the camera wouldn't move to where you died.
- Fixed bug where you would sometimes be immune to bullets while pushing blocks.
- Removed DirectX 9 support.
- Removed the Awards page. It will return.
- Removed the ability to "star" levels.
- Rewrote the updater from scratch.
- Delta updates didn't make it in, so all updates will be quite large (about 40MB) until this gets done.
- One new music track.
- As usual, many small graphical, sound & performance updates.
- As usual, some changes to the campaign levels.
- Fixed a bug that stopped sound playing on Mac.
- Fixed some minor UI display bugs on Windows.
- Fixed a bug that could cause save-file corruption.
- Fixed a bug that would cause some objects to be invisible.
- Fixed a collision bug in the overworld.
- Fixed a Windows display bug on the login page.
- Fixed an editor bug that would corrupt your levels if you put certain objects in them.
- Fixed an editor bug where you could put objects in your levels that you shouldn't be able to.
- Fixed an updater bug on Windows where it would pop up the "Failed to install update" error even if the update actually installed successfully.
- Fixed a collision bug that rendered some parts of the world map inaccessible.
- Fixed a bug where the credits would roll even if you failed the last level.
- Fixed a bug where you couldn't drop items on bridges, making level 100 unwinnable.
- Made bridges available in the level editor.